Wednesday, October 14, 2020

erph-3TB, Board game

 

Serab33 3TB1100
Hari Rabu
SLOT 3/3

Class : 3TB
Date : 14-10-2020
Time : 11am-12pm    
Remarks :    
Boardgame

Theme/ Topic : World of knowledge, / Edutainment, boardgames, discussion

Skills :  
[ ] Listening and Speaking
[ ] Reading  
[ ] Writing  
[ ] Grammar  
[ /] Language Arts  

Contents / Learning stds :  
[ /] 5.3.1 Respond imaginatively and intelligibly through creating simple action songs on familiar topics. Other imaginative responses as appropriate.

Objective :
At the end of the lesson, pupils are able to play board game, Snake & Ladder

Teaching and Learning Strategies :
[ ] 1. Visualization
[ /] 2. Cooperative learning
[ ] 3. Inquiry-based instruction
[ ] 4. Differentiation
[ ] 5. Technology in the classroom
[ ] 6. Behaviour management
[ ] 7. Professional development       
[ ] 8. Project based
[ ] 9. Grammar Drill
[ ] 10. Language games, Board games
[ ] 11. Story
[ ] 12. Presentation
[ ] 13. Nil

LEARNING STRATEGIES :        
[ ] 1. SQ3R, Survey, Questions,Read,Recall,Review
[ ] 2. 5E Constructivism Model; Engage, explore, explain, elaborate, evaluate
[ ] 3. lateral thinking ( DeBono   )
[ ] 4. Story Telling & Reading.
[ ] 5. Grammar Drills
[ ] 6. peer-practice
[ ] 7. Construct sentences
[ ] 8. Aural/Oral Evaluation
[ ] 9. Singing
[/ ] 10. Nil

Materials / References :  
[ ] Textbook
[ ] Workbook
[ ] Internet Search Engine
[ ] Apps / Installed Programmes
[ ] Inquiry, Interview
[ ] Audio CD with player. 
[ ]  Blank A4  papers, about  100  pcs.
[ ] Worksheets
[ ] Personal organisation
[/ ] 10. Boardgame

PAK21 elements : -  
[/ ] Teamwork
[ ] Reasoning
[ ] Proficiency in using technologies
[ ] 3Rs and 4Cs Strong academic skills
[ ] Thinking
[ ] Edutainment
[ ] Search engine and sharing of ideas, data 
[ ] language games
[ ] Story telling
[ ] craftwork

• Success Criteria : Pupils counted, Kids have to learn to conform to, comply to, adhere to the rules first.

Pre-lesson :         
Briefing on rules.

Lesson development / T&L Activities :  
1. Play the board game
2. Learn together.

Post-lesson :
Discussion and Corrections

EMK (Elemen Merentas Kurikulum) :         
Maths

MORAL VALUES :  
[ ] 1. KINDHEARTEDNESS
[ ] 2. SELF-RELIANCE
[ ] 3. HUMANITY
[ ] 4. MUTUAL RESPECT
[ ] 5. LOVE
[ ] 6. JUSTICE
[ ] 7. FREEDOM
[ ] 8. COURAGE
[ ] 9. CLEANLINESS OF BODY AND MIND
[ ] 10. HONESTY/INTEGRITY
[ ] 11. DILIGENCE
[ ] 12. COOPERATION
[ ]1 3. MODERATION
[ ] 14. GRATITUDE
[ ] 15. RATIONALITY
[ ] 16. PUBLIC SPIRITEDNESS
[ /] 17. Adaptation
[ ] 18. Time management
[ ] 19. Personal Hygient

I-THINK MAP :  

[ ] 1. circle map
[ ] 2.bubble map
[ ] 3.double bubble map
[ ] 4. tree map
[ ] 5. Brace map
[ ] 6. Multiflow map
[ ] 7. Brace map
[ ] 8. Bridge map
[/ ] 9. Nil

THINKING SKILLS
[ ] 1. Make a connection
[ ] 2. Compares and differs
[ ] 3. To clarify
[ ] 4. organize
[ ] 5. Identify true and wrong statements
[ ] 6. Identify statement based on facts and opinions.
[ ] 7. Identify bias statements
[ ] 8. Identify causes and expressing various causes.
[ ] 9. Identify the consequences and forecast various consequences.
[ ] 10. Make inferences and initial conclusions
[ ] 11. Make generalization and hypotheses.
[ ] 12.Interpreting
[ ] 13. Identify key ideas, support ideas and detailed details.
[ ] 14. Formulate and summarize
[ ] 15. Making decisions.
[ ] 16. Trouble shooting.
[ ] Others : Repetition is the key for fluency.
[/] 17. Nil

MULTIPLE INTELLIGENCE :  
[ ] 1.Linguistic intelligence (“word smart”)  
[ ] 2.Spatial intelligence (“picture smart”)  
[ ] 3. Musical intelligence (“music smart”)  
[ ] 4. Bodily-Kinesthetics intelligence (“body smart”)  
[ ] 5. Naturalist intelligence (“nature smart”)  
[ /] 6. Logical-mathematical intelligence (“number/reasoning smart”)  
[ ] 7. Interpersonal intelligence (“people smart”)  

ACTIVITIES WITH HOTS ELEMENTS :  
http://bit.ly/hotsteaching
[ ] 1. Using HOTS tools (“e.g i-Think maps, mind-map, thinking hats”)  
[ /] 2. Q&A Session (“High-Level Questions”)  
[ ] 3. Applications and Project based.
[ ] 4. Discussions, Discourse
[ ] 5. Anticipation / Future study  
[ ] 6. Reflections  

Assessment :         
1. Written works / Worksheets:  
-Nil
2. Teacher's Observations :     
Kids played board game attentively

3. Practical Works :  
Play together.

4. Questions / Quizzes :
Some Wh questions asked verbally, to stir-up, to motivate thinking, to think hard.
Reflections/Impact :  
...Iearning is useful, for enhancing learning capabilities.

Remedial / Enrichment :  
Guidance  is  given  to  the  below  average  group,  by   teacher's  help, personally

Reflections:
Board games are good to cultivate discipline & teamwork.
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